Thief

Core class

Prime Attribute: Dexterity

Hit Dice: 1d6+1 HP per level through Level 9, +2 per level thereafter

Armor: Any.

Weapons: Any.

Class Features

Artful Dodger: Thieves gain a +2 inherent Armor Class bonus when wearing no armor or leather armor.

Establish Thieves’ Guild (Level 9)

Use Scrolls (Level 6): Requires Intelligence of 12+.

Use scrolls as a Sorcerer 5 levels lower.

Chance of failure = 5% + (2x spell level)% – (Intelligence Modifier)%

On failure, Test Luck. If Lucky, spell simply fails. If Unlucky, spell backfires.

Secret Arts: Start with 4 from this list. At Level 3,6,9,12 gain another.

Climbing

Language Aptitude

Legerdemain

Mechanisms

Murder

Observation

Sense Danger

Shadow-Walking

Swashbuckler (Fighting Art)

Stealth

Trapcraft

Weapon Specialist (Fighting Art)

Thief Advancement

Level

XP

Hit Dice

1

               0

1d6+1

2

1,500

2d6+2

3

3,500

3d6+3

4

6,500

4d6+4

5

14,000

5d6+5

6

30,000

6d6+6

7

60,000

7d6+7

8

110,000

8d6+8

9

165,000

9d6+9

10

225,000

9d6+11

11

290,000

9d6+13

12+

+70,000

+2 HP/level

 

Thief

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